Instead I've been ESLifying normal plugins so they become light plugins (aka ESPFE), by compacting them first if necessary, then flagging them as light. I've searched online and there isn't something certain, have you ever used a mod with form 43? FrameworkName: NetScriptFramework FrameworkVersion: 10 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 14 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 27 Jan 2021 14:38:59.747 Possible relevant objects (2) { [ 95] TESNPC (Name: `Kerillian`, FormId: 00000007, File: `AI Game crashed with this log. :: The Elder Scrolls V: Skyrim Special Thanks for the help btw I really am glad that you do help. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Some havok objects now show what nodes and game objects they are attached to in the crash log, this should help diagnose collision related problems. Because I got "[FE 018] SkyUI_SE.esp Can be turned into ESL by adding ESL flag in TES4 header" and it's like a main mod for other mods. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I don't know how to get the item. I finally (10 years after Skyrim's launch?) Make a separate list of the good candidates. This SKSE plugin overrides the exception handler in Skyrim SE and produces a stack dump when a crash occurs. 2023 Step Modifications .Net Script Framework Crash Log Help : r/skyrimmods - Reddit Can someone help me interpret net script framework crash log? The whole log file contains a lot more, potentially helpful, information about the crash. I really appreciate your help. All rights reserved. The whole log file contains a lot more, potentially helpful, information about the crash. Improved crash log information when a code hook or event from this framework is currently in progress. I am merging few things with zEdit do you have any suggestions, tips and tricks? Crash log newline style changed to windows, you can open the file with notepad and it won't look weird. https://www.reddit.com/r/skyrimmods/comments/gdyuy3/skyrim_se_game_crashes_midloading_when_launched/. Create a new file if it does not exist called "binkw64.log", make sure the extension says "log" and not "txt"! .Net ScriptFramework - Bug Fixes SSE Crash - General Skyrim SE Support Exit xEdit and save the plugins, make backups if desired. The author of this topic has marked a post as the answer to their . This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. I am installing few thing then test it quickly and move on. I am a bot, and this action was performed automatically.