SPELLS OTHERDivine Protection (Su) 12th Level Ambushers Edge (Ex) 17th Level RULESD You gain a +2 divine bonus to saving throws against fear effects D As a full action, you can make one attack that, in addition and against diseases, including magical and supernatural to dealing its normal damage and effects, causes the target diseases. Up to twice per daywhen in an area with gravity you have adjusted to (Core Rulebook402), you can spend 10 minutes stretching, exercising, meditating,or performing other sport-specific drills to regain 1 Resolve Point.THEMES 9GRIFTER +1 IntThough you feel comfortable among all sorts of lowlifes, you rely on yourintellect to defraud others. Inhibitor: You deliver a DNA-twisting or material-altering Breakthroughchemical nanite compound into a creatures body, impartingvulnerability to one type of energy (your choice). The android retains all the other features of the constructed trait. breakthrough for this field of study.Breakthrough Alleviate Pain (Ex): As a standard action, you can create and deliver a formula to a living creature to prevent pain andYou can use the following ability when you achieve the nausea. You can add one of these medicinals to any Suppress Poison (Ex): As a standard action, you can create attack you make with an injection weapon as part of the actionand deliver a formula to a living creature that holds the course to make the attack or attacks, but you cant add a biohack ofof a toxin in check. As an alternative, you can spendallowing you access to 10 minutes or longer processing anew experiences. Rebooting Nanites: Whenever you fail a saving throw against an effect that causes you to gain the asleep, blinded, Starfinder Core Rulebook options are dwarf (darkvision, slow confused, cowering, dazed, dazzled, deafened, exhausted,but steady), elf (elven immunities, low-light vision), gnome fatigued, frightened, nauseated, panicked, shaken, sickened,(gnome magic, low-light vision), half-elf (adaptability, low-light staggered, stunned, or unconscious condition, you canvision), half-orc (darkvision, intimidating, self-sufficient), halfling spend 1 Resolve Point as a reaction to attempt a new saving(keen senses, sneaky, sure-footed), kasatha (four-armed, natural throw against the effect at the same DC. Any effect that increases the bonuses provided by Science), smuggler (Sleight of Hand, Stealth). A nograv ysokis ability Swarmeradjustments are +4 Dexterity and 2 Constitution. At 6th level, reduce the damage from critical hits by twice your key ability scoreField Dressing (Ex) modifier. Even among half-elves who have a human techniques, and your combat skills focus on aiding your allies. If you have DoubleKasathas originally came to the Pact Worlds to settle on Akiton, Draw, you can instead select a combat feat for which youand some have. Classes - Archives of Nethys: Starfinder RPG Database You may OTHERbe able to cast additional spells based on your key ability score, For any level at which an archetype provides an alternate class RULESas indicated in a separate table in the class entry. D Prerequisites: Constructed racial trait or construct type. An archetype might grant alternate class features This book presents a collection of 10 new archetypes that canat a few of these levels, or at all of them.