Using the keypad keys, 1, 3, and 7, you switch between the X axis, the Y axis, and the Z axis. Thanks for contributing an answer to Blender Stack Exchange! Perhaps this can be applied more generally, so that when any objects are joined into an object O, all references to the merged objects should be remapped to O? To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Nope, I didn't try touch or look at the C code, I just slapped my Python operator together and called it a day for now. **Modifier's References** Is "I didn't think it was serious" usually a good defence against "duty to rescue"? Note To merge 2 animations, you can either: Also you can merge animations, I'm going to check this, you could copy paste the keyframes of a bone action into another action, but maybe the easiest way to merge 2 actions is to use the NLA editor and merge 2 NLA strips. Test files: Documentation on the usage and features in Blender. All object data is linked to the active object (which must be selected). Go to the top bar and select "Add > Armature" You will have to fiddle with the top of armature to get it where you want it. That's a long time indeed! By using our site, you agree to our. . )https://www.patreon.com/RoyalSkiesTwitter at: https://twitter.com/TheRoyalSkiesBlender RIGGING \u0026 ANIMATION SERIES:https://www.youtube.com/watch?v=6Km2COZGYA0\u0026list=PLZpDYt0cyiut1oZv6zyWgDnyBJu4U1jwJ\u0026index=3\u0026t=0sAnime Shader Tutorial Series: https://www.youtube.com/playlist?list=PLZpDYt0cyiusDdsgdb9FgfT7onV7th8mJBlender MODELING SERIES: https://www.youtube.com/watch?v=mBSDB1EYGAU\u0026list=PLZpDYt0cyiutkKkIZgrja6Hdr9e5prBsu\u0026index=9Intro To Unity Programming FULL Series:https://www.youtube.com/playlist?list=PLZpDYt0cyiusT185fsSTEU1ecr8CcTYMPIf you're a gamer, check out my latest game on itch.io!https://royalskies.itch.io/macrophageI also have a steam game that combines Starfox with Ikaruga gameplay!It took over 3 years to create :) https://store.steampowered.com/app/652890/Vanguard_Knights/As always, thank you so much for watching, please have a fantastic day, and see you around!- Royal Skies -#3D#Animation#Blender-------------------------------Copyright Disclaimer: Under Section 107 of the Copyright Act 1976, allowance is made for \"fair use\" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. This will divide Arm into eight bones. As user51642 says, CtrlJ to join your meshes and armatures, but make sure your 2 armatures don't have the same bone names, otherwise bones will automatically change names and won't be affected by the animations that are supposed to move them. Rig with Shape Keys Like Never Before! - Blog - Blender Studio Yepyep, the existing Join operator seems to take several seconds when joining two complex armatures. Simply put, you can use the bones in an armature to deform other objects. >> In #84750#1095571, @Mets wrote: Joining two armatures and keeping weights : r/blender - Reddit Rename the new bone HandIK.L. By signing up you are agreeing to receive emails according to our privacy policy. If you don't see it with control+p, try right clicking and I think you get more parenting options. The creators who share. In this tutorial, you will learn how to rig an armature to animate your robot.