Changed: Optimized track and terrain drawing further. Changed: Increased maximum audio length for the jukebox. Fixed: Fixed some primitives having odd collisions. when a ride starts by configuring triggers on the ride. #2. Fixed: Fixed an issue causing unintentional scream sound effects to play from tracked rides sometimes. Roll up, Roll up and welcome to Seniac's theme park the place where dreams are made, Can we get 100 Likes?Subscribe: http://full.sc/1dsj3uRMore Theme Park: h. Chat "/enable-lighteditmode" to enable it. Fixed: Fixed an issue causing gamepad controls to lock up if the changelog is closed too quickly. (Intersections with water are allowed and water-only items can be outside of water.) Fixed: Fixed things randomly being built in the air (desktop), Fixed: Fixed issue where item placement system would not work properly until restarting build mode (console). Added: 2 metal crate props, 2 wooden planks cover props. Changed: Reduced hitbox of the Slingshot ride to always fit on ground level. Changed: Changed looping titles to hint how to use them. Fixed: Fixed an issue causing distant rides to take a very long time to update as you go closer to them when running the game at a very low framerate in a large park. Fixed: Inverted coaster chainlift visuals. Added: New emotes: dance4, dance5, and backflip (requires R15 character). Changed: Characters now always spawn in front of their own park. Fixed: Fixed the delete mode not working. Added: Daily bonus system to grant a small amount of extra money every day. Changed: Animating objects will no longer animate when far away to improve performance. Fixed: Fixed the fire ball ride being offset a bit. Changed: Brakes and boosters in the advanced editor support variable length pieces and pitch curved pieces now. Added: Chat command `/setguestmodeltype` (experimental, change between R6 and R15 guest models.). Changed: Changed some decorations in front of each park. Changed: All new tracked rides now use the improved physics model by default. What time does normal church end on Sunday? Changed: The trader for the Innovation event now uses the originally intended dialog. Added: Ride departure synchronization. Note that is usually worsens performance on high quality graphics settings in large parks. Changed: The game will no longer prompt the player to build and entrance or exit gate automatically after completing a tracked ride loop or after building an entrance if at least one entrance or exit gate already exists. Added: Korean, Simplified Chinese and Traditional Chinese translations. Added: When in precision build mode, [Shift + [MMB] (Middle Mouse Button) can now be used to set the pivot to another item. This allows changing vehicle speed on the track. This gamepass allows you to turn off collisions on various items, including bypassing placement rules. Fixed: Fixed an issue causing log flumes/rapid rivers to stop lifting vehicles up sometimes when using the improved physics model. ), Added: New "proximity sensor" item. Added: Guests will now put their hands in the air on tracked rides when they enjoy a particular drop. Move Ride after Placement - Ideas - OpenRCT2 Changed: Adjusted physics on the improved physics mode. Changed: Adjusted lighting, reduced night length. Added: Large ring wreath prop and two variants with Christmas decorations. Added: Added "Rapid destroy mode" to the destroy tool, see Settings -> Advanced usage for details (Desktop only). Changed: Adjusted some "in front of the train" cameras. Added: Dynamic lights now support two new modes: off during the night and synchronize with music. (Not currently supported by controllers).