There's another PDA you're missing. secrets and dangers. I'll raid the indoor growbeds before I leave. The kid's not so bad - he's even useful - but I swear everything that comes out of his father's idiot face is a narcissistic lie. Manage your oxygen supply as you explore kelp The second Seabase built by the Degasi crew, located within the Jellyshroom Cave. Gimme some time. Despite my best efforts ill-health is taking hold of me. Redrafted creature texts and fixed some bugs, many cinematic transition fixes from wet to dry. Optimized ping update loop. im at coordinates -640 -490 -940. when i get here i cant see the base. Degasi Seabases | Subnautica Wiki | Fandom Materials? in the credits. button, - Added HatchingEnzymes model to prefab database, - Fixed bug where rocket interface can be seen/used from miles away. I'm certain she got her wish, one way or another. In the Observatory, there is a chair and a desk with an abandoned PDA on it. 2 Creatures - JellyRay and Crabsquid. MARGUERIT: No rescue coming, Chief. Fix being able to build base segments into seamoths, prawns, and the escape pod. Craft Added some final encyclopedia images from Cory. I've been to the Lost River and still haven't got the signal. add a subtitle to the escape pod launch speech in the intro. BehaviourLOD cleanup. If you're taking the seamoth and using sonar as I did a few times, be careful. Fixed creatures being able to attack the player through walls, bleeder punch sound and looping sound for reel nodes. values, Switched up hand layers for the player controller for improved animations, Updated dive reel animations, added propulsion cannon bashe animations, fixed right arm im playing on june 2017 version. this required re-exporting the PAUL: What are you so happy about, Maida? Fixed ### numbers in PDA log. Fixed air bladder animations and added first use anim. I'm the one doing the heavy lifting. rocketship_stage_03 - did minor geo tweak to rig and reexported scene to fix z fighting (Max), Merged improved Cyclops distance field. Deep Grand Reef Seabase :: Subnautica General Gameplay Discussion physics issues in general. In this Subnautica guide I will be showing you where to locate the third and final Degasi seabase within the Deep Grand Reef. Paul Torgal's Log #3 - The End. Additional feature - Hides console glyphs when key is placed in terminal. Do you understand me? starting the end cinematic)". She was right about these caves. Fix quitting to desktop via the unsaved game warning returning to the main menu rather than Fix issues with prawn docking and the grapple arm that was the cause of the cyclops The player has to discover Degasi Seabase on the Floating Island. I was near the base with no idea where my cyclops was and no more air. Removed large smooth rocks that everyone hates. Food washed away. Subtitles optimizations. That was a quit, reload, and try again. Use your base to store resources, park vehicles, and replenish oxygen supplies as you explore the PAUL: We're already 200m below sea level! (Max), Adjusted bulbo tree piece balance. ", - Split oxy alerts into two to mitigate interrupting crucial dialog, turned material re-import back on and used auto generated unity material instead on koosh fixed duplicated trim pieces being placed on top of each other walls. Now I wonder whether I saw anything at all. etc. Population: 207,627. cinematic code. the equipment you need to survive and explore.